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Hello-

No it did not and it was not used, so I do not know why it happened.
Guess I am up a creek for awhile.


More than a while. I'm beginning to get a sense that Larian has no intention of rebalancing the badly skewed skills system. They're patching for bugs, but the things that both players and reviewers have pointed out--like broken lockpicking, overwhelming pickpocketing, the split between one-handed blades and one-handed-blade-with-shield skills, the way melee improves because of the skill but archery has to depend upon your character's attributes, the lack of skill points which leaves no room for mistakes or just experimentation--remain untouched. I'm frankly disappointed. I expected better from the developers of Divine Divinity.