Frankly, I'm glad to hear it! It sounds like they did some things that were not bugfixes across all systems--and maybe they didn't list those, as a result.
Could well be <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
As for the perma-potions, you could be right that one is enough. The problem is the cost for 1 perma-potion then becomes a couple of extra skill points, which as <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> is currently configured is a pretty large cost. There are so few to spare!
To be honest, I think the idea of Permanent Potions is not a bad one in and of itself - it's just the balance that's off. With time to think about it, I think Larian have over-corrected a little. If they made Permanent Potions add only one point to a stat {Or 10 HP/Mana) then you would need a heck of a lot of them to unbalance the game. As things now stand, players are using a skill point to get Extract level four for what amounts to a single use - which is not good, as you then have to unlearn the skill to get the point back, costing lots of money too...
Divine Divinity was much more prodigal in that respect: you didn't have to raise a weapon's damage to do extremely good damage, for instance. I guess we'll just have to see what the good Larian folks decide on this one. To their credit, they're keeping open lines with their player base. And how many developers can you say that about?
Virtually none. It's one reason I rate Larian as highly as I do. They actually care about their customers AFTER they have our money!!! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />