Hi,

I upgraded from 1.4 directly to 1.42. I did not start a new game as I was
well into Act 2 and did not want to start over.

The readme states that patching in this manner could cause magical items
*on the ground already* to lose thier properties.

However, I have found 2 instances of "Unique" items in Act 2 that simply have
base item stats -- no magical properties at all. In both cases, these
items were NOT on the ground in the savegames that went from 1.4 to 1.42. 1 item was "generated" by a game event and the other was a loot drop.

The items in question are (all in Act 2) :

<span class='standouttext'>Spoiler : </span><span class='spoiler'>

1. When you talk to the "wish granting" tree an request a powerful weapon,
he tells you to look under the bed at an imp's house.
I found a Unique Heavy Crossbow there (forgot the name), but its
magical properties were gone. It simply had the base default stats
for a heavy crossbow.

2. After defeating the Imp Shaman, he drops a Unique silver ring. Again,
The only atribute was "1" armor protetction. Nothing beyond that at all.
</span>

So are these item glitches in line with the caveat? Is this another possible variation of the "losing item stats" that was not mentioned?

And finally, when I enter act 3, will these problems dissapear?

P.S. --
I am also seeing several cases of items having unrealisitc weights. I have a Gold neckalce that is 237 pounds, gloves that weigh 117, etc. I know there is another thread about this, but thought I'd mention it anyway.

Last edited by elkston; 10/05/04 07:05 PM.