In a few words: good ideas. Bad execution.
Elaboration: clunky engine, the most awful combat I've ever seen (turn-based or real-time mode alike), so-so writing.
I only spent a few minutes, and the combat absolutely put me off. In turn-based, it was waaay too slow; in real-time, it was waaay too rapid and hard to manage.
Summary: Troika -- just say no.