@lucretia: Your Mage won't be out of work! In Arcanum there are 80 spells divided in 16 colleges. Some are more efficient, some are nice to look or just fun.

A short overview, just to know for you, what possibilities you have:

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The full list of colleges described as follows:


Conveyance - Deals with motion and transportation.

Divination - Concerns itself with the gathering of knowledge through magical means.

Air - Holds the spells that manipulate the first elemental material, that of air and wind.

Earth - Holds the spells that manipulate the second elemental material, that of earth and stone.

Fire - Holds the spells that manipulate the third elemental material, that of fire and heat.

Water - Holds the spells that manipulate the fourth elemental material, that of water and ice.

Force - Contains spells that manipulate and direct pure energy.

Mental - Contains spells that influence and control the minds of their targets.

Meta - Contains spells that affect other spells.

Morph - Contains spells that change the substance of the target.

Nature - Contains spells that control plants, animals, and natural forces.

Black Necromantic - Contains spells that negatively affect the life force of a creature.

White Necromantic - Contains spells that positively affect the life force of a creature.

Phantasm - Contains spells that concern the control of light and illusion.

Summoning - Contains spells that concern the summoning of creatures of progressive power.

Temporal - Concerns spells that control the flow of time.



You see, there is no chance for your mage to get boring...


Quem dei diligunt, adulescens moritur. Titus M. Plautus