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Right then....Printed out a huge part of the manual for assistance and have played thru the guide in the manual, around the crash scene, sad to say i'm not overalled at this time!! <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />
I will start a proper game tonight and try and make up my own Character which looks very complex to say the least!! <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
I can see a lot of Fallout 2 in the game,which i loved,so hopefully this will turn me around into liking and hopefully loving the game. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />


Arcanum is made by the key members of the Fallout team. ANd I don't mean only the 3 founders of Troika.

Spick- Here's the advice I can give you.

Dwarves for Technology
Elves for Magic
Half-Elves for Warrior Mages
Humans for anything.
Gnomes for social people (gambling, high charisma, persuation etc)
Halfligs for thieves
Half Ogres for Fighter-technologists or Fighter-Mages
Half Ogres for big dumb fighters.

Beauty is not neccessary at all.
Strenght isn't very important. Leave it at 8 or advance to 9 if you really want to.
[color:"red"] Dexterity is VERY important. [/color]
Charisma isn't important unless you play a social character. Leave it at 8.
Leave constitution for now.
Willower is only required for mages.
Intelligence is important.
Perception is only important for thieves and marksmen.

[color:"red"]Choose either Magic or Technology. They cancel each other so don't mix unless you are an advanced player.[/color]
TECH:
Mechanics, Electricity and Explosives are the best tech. Gunsmithy is needed if you want to be a marksman. Smithy is great if you intend to become a fighter. You need 1 or 2 levels of Herbology.

MAGIC:
White necromancery's healing is useful as well as black necromancery's harm. Watch out for high-level necromancery as it tends to lower your alignement towards evil.
Water magic is useless. Fire magic is alright. Force magic is excellent.
Temporal is useful.

GENERAL:
Use only turn-based combat. Spacebar toggles between realtime and turnbased.
The Heal skill is useless. Gambling and Haggle are best for social characters.
Persuasion is good but not right away.
You can set an auto leveling option. Press the button on the high right of the character screen to choose a profession. The computer will automatically distribute the skillpoints once you reach the next level and tell you what he did.

TIPS FOR STARTING UP:
(For some fun, take a Half-Ogre with the "Run away from circus" background).

If you want a technologist, take a Half-Orc.
Background: Child of A Hero.
Give him one point of dodge, one of melee. One Herbology [color:"red"]or[/color] one point of necromancery white.

If Tech:
One point of throwing and one point of Explosives

If Magic: Force and Harm.