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Joined: Apr 2003
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Thats just it,,what spells can i use "In" the weapon slots and how do i put them in the weapon slots!!!
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Joined: May 2004
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huh? i'm not sure what you're talking about. i don't think you can enchant weapons in arcanum (could be wrong). you find weapons with magic already attached them (like sword of flames or whatever does extra fire damage). are you talking about weapons with empty spell slots that you can put spells into? i don't remember that.
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Joined: Apr 2003
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Yep..thats what i'm on about. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
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Joined: May 2004
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again, i don't remember this but i checked the manual and the only thing i saw that might help is when you hightlight the weapon on the little screen with it's stats is the magic spell thing. click on that and it should give you the option of loading a spell in. let me know if it works; i can't believe i never got one of those...
[edit] btw, what's the name of the weapon?
Last edited by chud; 20/07/04 01:48 PM.
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Joined: Apr 2003
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Right hopefuly this is now cleared up because i have just bought a magical sword and this one comes with the spell Sucour Beast, i can click on the spell and the magical sword provides the mana for this spell not draining my mana. It must be that my other weapons did not actualy have any spell with them even though they were magical <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Mmmm,seems a bit of a waste of time to have a magical weapon that doesn't do any magic though don't it????
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Joined: May 2004
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maybe it uses less fat if you have a higher magic app?
ok, here's the stats for "magik sword":
Magick Sword 0 N/A Value : 0 Weight : 80
D: 1-8 (+8) FT:1-4 (+2) Wgt:80 Spd:10 Hps:80
also for "magik staff":
Magick Staff 0 N/A Value : 0 Weight : 60
D:1-8 FT:3-12 (+12) Wgt:60 Spd:8 Hps:60
looks like you can get more damage out of it with a higher m/a, as well as use less fat.
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Joined: Apr 2003
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I've just saved my game for tonite and tomorrow I'll be sailing off from Ashbury to The Isle of Despair, sounds a wee bit daunting. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />
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Joined: May 2004
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good sailing! the isle of despair isn't as depressing as it sounds.
much...
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Joined: Apr 2003
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Going down into The Dredge tomorrow within The Wheel Clan. I am quite a powewerful Mage now and struggling to think where best to put my Character points !!
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Joined: May 2004
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excellent! where are you considering putting them?
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Joined: Apr 2003
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I am currently putting my points into Perception so i can raise my Spot trap/disarm trap skills. I already have some rather powerful if not too powerful spells for where i am in the game at the moment including Disintergrate!!
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Joined: May 2004
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i never got that one. how is it?
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Joined: Apr 2003
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Far to good a spell for where i am in the game, i used it today on some poachers that i had to kill and one hit on their leader registered 22,500 health points and there was nothing left of him to loot!!! <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
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stranger
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Joined: Jul 2004
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Can anyone tell some mods to download for the better balance of the game?
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Joined: May 2004
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try this: http://www.terra-arcanum.com/~chris/i know chris had balanced guns and spells and fixed a lot of other stuff. he added also added a car. you can ignore a lot of his extra quests and stuff; the best part of his mods (imho) is the work he's done on balancing. he has just the balance mods available if you don't want the extra quests and stuff.
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Joined: Mar 2003
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Looks GREAT ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
A Car !!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Joined: Apr 2003
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Can't really see that being of much use to me?? I have Telepotation. Does adding mod's like this mean i would have to restart the game??? What other Mod's are out there and what is the point of it all???
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Joined: May 2004
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i'm pretty sure the car wouldn't be of any use to a magic user. i doubt it would even work. but there's no tech equivalent to the teleport spell, so this is kinda it.
not sure if you would have to restart to use it.
the point (i guess): troika released the toolset used to create the game with the game. they hoped to create a large mod community. i don't know that i'd call it large, but there certainly is one. most mods are just mini-games; people make some quests and release it. just add ons to the game.
chris, on the other hand, sort of took it upon himself to improve what he thought were shortcomings of the game. like guns are underpowered and some magic is overpowered so he balanced it out.
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Joined: Apr 2003
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Aaahhh...I see. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
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Joined: Jun 2003
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chris, on the other hand, sort of took it upon himself to improve what he thought were shortcomings of the game. like guns are underpowered and some magic is overpowered so he balanced it out. He was not the first. In fact, if I am not mistaken, he just added Krupp's balancing mods and sound packs along with his mods.
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