So far all of the bugs I've encountered have been generally minor. From what I've seen players using patced saves have encountered some more severe bugs, but I have no say either way on them as I started another clean save with the patch. If one person could put together a list of bugs seen in patched games, especially the new CTD bugs and post them as a warning to players and a consolidated list for the Larian devs, it'd be better than the many separated posts.
=====Start Bug List=====
*Reocurring* I cannot sharpen a weapon unless I first have the weapon repaired while it's in the sharpener's inventory, whether or not the weapon in question in damaged.
*Reocurring* On save game load, minimap/automap is completely black, except for the player dots. Going through an exit refreshes the map and fixes the problem.
*Reocurring* Pieces of the map are sometimes blacked out on the Battlefield. Scrolling in the direction of the blacked out portion fixes the problem.
*Reocurring* Battlefield dungeon walls sometimes do not collide. A character can walk into the null space between walls and get stuck. If too far from the exit, the other character cannot use the exit to force the stuck character out.
*Reocurring* Monsters sometimes get stuck on nothing. If the character changes walking direction, the monster may right itself.
*Reocurring* The Save/Load plate screenshot is totally black.
*Reocurring* When using a patched save and attacking a monster, the game may black out. Character portraits and minimap still show and movement is possible clicking on the minimap, but sounds and sight are gone.
*Reocurring* If you learn a skill on a Battlefield, then learn the same skill of lower level in the actual game, the lower level max takes effect. This has no effect on a skill created and maxed out before the new instance of the skill is purchased, but will affect all skills learned thereafter.
*Reocurring* When identifying/repairing items in the trade window, the first repair/identify for that trade triggers the "encumbered" bell and may trigger the "encumbered" or "Too Heavy" message 1-2 times, but has no effect on the character's weight.
*Reocurring* After loading and checking inventory for the first time on said load, both the book tab and the last active tab in the inventory are active at the same time. This used to happen before the new filter system was created.
*Reocurring* Bone Spear "rings" are still generated on the floor in Act I, Battlefield II, Floor I.
*Reocurring* While colored shoes (Shoes Darkborwn, etc.) have a weight, standard Shoes have a weight of 0.
*Reocurring* If the hero is moving when a scripted dialogue starts and the script calls for the hero to stop, he may run in place until the dialogue is over.
*Reocurring* Medium Shadow Crystals have their name run together and are printed as "Medium ShadowCrystal". These crystals are the ones generated by the crystal/charm merchant in the Act I battlefields. I have not seen any dropped medium crystals, so I can't say if this is universal.
When a Medium Shadow Crystal is placed into the Crystal Bag, its picture changes to that of a Small Shadow Crystal, but still retains the properties of a Medium Shadow Crystal.
When converting arrows, if a stack was converted earlier in that game load, the convert arrows option is greyed out until the new stack of arrows is either sold and repurchased, or, rarely, if the skill is unlearned and relearned. This happened using Convert Arrows: Explosive, Lv. 3.
===== End Bug List =====
I also have two questions:
1) The first time I went into the Act I BF, the Holy Water was on sale at the Weapon Merchant, priced at 35K, barring me from buying it. Since that one trip, however, I have not seen it again (ran 500 trips to confirm). Is this a bug or was I massively lucky?
2) When equipped with a shield and no weapon, his damage was listed as 0-0. Isn't a character supposed to have a very low amount of damage for fists when not equipped with a weapon? Does a shield nullify this completely? Or is this another bug?
As I come across anything new, I'll append it here.