There's definitely a lack of polish and I agree that certain things were done better in DD. A few quick responses follow, not to argue the point but to offer a different perspective.

- Why do the monsters have to be homgenous? I'm happy with variations as long as the map/area is fairly balanced overall.

- Polish. Can't disagree but everything I noticed was minor and I didn't let it bother me. Shouldn't be there, but no big deal for me.

- Stability. Not one crash or hang. I finished with v1.32 and I'm half way through Act 2 on a second trip through.

- Voice quality. This is difficult. It's patchy and not even close to the best out there but I find many of the camp voices combined well with the humour for an enjoyable result. Others, well... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

- Lack of clues. I found the difficulty of the puzzles pretty good. One of my (several) dislikes for KotOR was the inevitable datapad (from some poor pioneer before me who died, despite knowing the solution) lying just near the puzzle. Why bother?

- Transitions. Yep, agree with this but it wasn't a big deal.

- Cheap deaths. Agree with this, too. It's a bad design choice in my opinion.

- Skills. This is hard so I'll keep this short. Better balance and descriptions are needed but I don't need a "path". I like some challenge and don't need them to lay it out for me.

I simply hated the battlefields and I really hope Lar reconsiders his desire to develop more randomised content in the future (other than loot and some monster spawns). Fortunately, I just ignored them. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />



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