My couple of cents....

- Monsters. Their level is basically only relevant to their stats, not to the damage they do. That is determined by the skills they have. I can boost my water resistance and be hard to kill by a Water Elemental, but could be an easy target when attacked by an Fire Elemental, because my resistances are too low.
And I can kill the Water Elemental with fire rather quickly, but using fire on a Fire Elemental is a useless attempt. Also there are monsters that have a high resistance to slashing, which makes your sword useless. Then there are some that might not have a lot of HP but do have a high agility and constitution, boosting their resistances.
All of this might contribute to the feeling you get about it being unbalanced. I personally don't think it is.

- Stuff. I believe the Larians tried to address the merchant not having enough gold or interesting items to buy in the latest patches, but I don't think its much of a success. They will never be able to turn BD into a game where item hunting is a great thing to do.

- Lack of gameworld polish. Yes, there are these things, As they are polish they don't ruin the game, but could distract you a lot. As to the monsters not being able to reach you. Sometimes it is intentional.

- Lack of stability. Not much to add, I could finish the game without anything stopping me.

- Voice quality. They might not be the best, but I didn't consider them to be bad either. to me they were just OK.

- Lack of "clues" on some quests. Somtimes the one who designed the quest has a sort of twisted mind. As to the example, the Tibar gives you a vermin curse scroll to curse her when she doesn't want to change him. It sounds pretty obvious to me.....
My opinion on the matter is that too many quests have been dumbed down in the process of the patches.

- Lack of "clues" on transitions from Acts. True, some warning might be usefull indeed

- Cheap deaths. Exploding chests. Hidden traps. As with monsters, traps do damage based on skills as well and the damage they do varies based on your protection. A fire trap only takes a lot of HP away when your fire resistance is not high enough. Your resistance is far more important than your level is.
That said, even with high resistances, some traps remain to be unbalanced and require a too large resistance to survive.

- Skills. I like the system, it allows me to vary. There are some useless skills and a few are bugged. It might use some polishing, but in general I like it.

For me there are several small gripes I have with the game. But none of them stopped me from playing it. I finished it in version 1.2. The biggest issue I have withthe game is that I don't like the way some quests were dumbed down and changes were made to the game that went beyond fixing bugs.


See me @ The Locus Inn & RPGWatch