I think the various patches seem to have dealt with most if not all of the bugs - and certainly all the really destructive ones.

My only remaining serious gripe about the game is the sheer lack of available skill points compared to the number you actually need. The system itself is a very interesting one, but I would bet at least half the available skills never see any action at all because players simply do not have the points to experiment. The ability to unlearn skills you no longer need is only a partial remedy to this, IMO.

The new system is more innovative than that used in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> but in actual practice less functional, IMO.

If it were truly a party based game (IE 4-6 characters) this system would be fine - but for two characters it doesn't quite work.

Beyond that though, I do like <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> a lot. Enough story to hold my attention, plenty of quests, and a fight system that is challenging without killing me every few seconds. All things I like.

The frequent declaration of war on the entire Rat/Tibar/Whatever population by accident (VERY easy to do as there are so darn many of them all moving around at speed) is a bit silly, but only mildly irritating.

As is the shift to the next Act with no warning you sometimes get. Easy to reload if it annoys that much. Personally, I was so intrigued by the story that I carried on going - which is a plus, really <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Death traps are par for the course in an RPG, and I never had any problem with those.

Just my opinion <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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