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The only thing I really have against the game is its AWFUL voiceacting. Bad voices + humour do NOT make it "ok". With games like KotOR out there, you'd think the RPG genre is evolving in this area.
Judging by BD though, we're still living in the stone age concerning the voicework.
Especially the Imps are quite bad and very annoying. Perhaps Larian ran out of money and decided to skimp on the voicework? That's the only thing I can think of for the horrible voiceacting.


I enjoyed the imps on the whole. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

BioWare's team for KotOR extended up to 70 staff. It's hard to know exactly how they account for those numbers but it's safe to assume they had...double? triple? more? the permanent staff that Larian had working on BD. I'm guessing but I assume the voice-over budgets were similarly different, although I don't know if that affected the final result.

I agree KotOR's voice acting was excellent...but it comes at a price. Big development costs require big sales which means publishers want to play it safe, developing for the mass market. As development costs increase, we're seeing less "hardcore" CRPGs.


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