I don't like puzzles either. I hate getting stuck trying to figure out what to do, if there's no reasonable hints on what to do next. The puzzles weren't too bad in Beyond Divinity, but sometimes the quests are quite a puzzle in themselves. They'll sometimes tell you to do something, without saying how, or where to go. Like a certain talking Tibar quest. The idea of all speech and no text in RPGs is a good one. I know I would like to hear what the main characters sound like. Only a few I've played had that thuogh. Oh and this is old news I'm sure, but I do prefer the DK's voice in the full version than the one in the demo. I feel bad for that guy being told he wasn't good enough to be in the full game though. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />