I am entirely convinced that two melee characters do best through the start of Chapter 3 - and I have replayed them often enough that while I may be wrong <smile> I am not lacking in data. Two characters with two handed weapons sharpened to the maximum and almost all skill points allocated to using them well are an awesome combination.
Soon I'll start a new game (hey - starting over is what I do - I know chapters 1 and 2 real well now).
Later in the game does it pay to have a magic/melee mix or a bow or crossbow/melee mix or even skip melee entirely <shudders in horror at the blasphemy>?
Obviously I have no need to know in terms of skill points which can be reallocated as needed - cash now being ample. But attribute points are less mutable and a future mage needs points in intelligence. And an archer may need more in agility and less in strength than a melee.
Side question - what skill in detect traps will I need for the tougher traps later on? My last game I never died and needed to restore a prior save except twice to traps and I found that annoying - I prefer never dying at all.