Trap skill - up to Act 2 => I was content with lvl 3. But trapped chests/cocoons etc. don't show up with this skill. In earlier versions I used trap disarming up to lvl 3 - until I found out: gamers use their summ. dolls to sacrifice them. Sadly, they can't open "chests" anymore.

I played with my DK as 2-hander and my char as bow/mage (only Shaman spells). Both chars have relatively high survival/speed. My archer + agility - my DK + strength (I do need a mule, right?). I'm in Act 2 now and starting to build my char up with intelligence/mana (charms, items). I'm not the combat tactic gamer, played this combo in all versions, cause I go for quests.

Don't play with summ. dolls - only for traps or splitting chars to check open doors, run through traps. Raze says => survival and resistances are important for traps.

I'm lvl 16 atm, have to clear the fire area.

Kiya