Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
#234101 17/05/04 10:16 AM
Joined: May 2004
Location: Denmark
Sauron Offline OP
member
OP Offline
member
Joined: May 2004
Location: Denmark
To every one of dubious morals,
Just thought I would check, but after you have been running around in the citadel solving quest etc. Do you then take of your guard armor and slaughter everyone (I do it gives lots of experience and goods) or do you find it immoral to kill people you have talked too. Mostly I had some moral hangovers over killing the helpful dishwasher.

Sauron #234102 17/05/04 10:36 AM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Same here <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> - I did this once to see how many XP I got => but it was no fun for me. I reloaded. Guess, I have too many emotions to become a real tactical XP-craving gamer.

Was the same in other games for me - there were enemies I just couldn't kill without feeling bad (unicorns, centaurs in MM => avoided them by invisibility and flying)
Kiya <softie>

Last edited by kiya; 17/05/04 10:37 AM.
kiya #234103 17/05/04 10:42 AM
Joined: Nov 2003
old hand
Offline
old hand
Joined: Nov 2003
Well greed got the better of me...I did all the quests I could with the guards then decided that the only humane thing to do was to butcher them all horribly...

I was doing them a favour...Samuel would have done worse when he found out they let me go! <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

kiya #234104 17/05/04 10:43 AM
Joined: Sep 2003
veteran
Offline
veteran
Joined: Sep 2003
I find it impossible to kill characters that are not necessary to be dead from the game plot. No matter how much xp I get. And to be honest I hate that contradiction : In most of RPG games you are supposed to be the good guy, who saves the world and fights the evil. On the other hand in order to gain xp you kill even if that is not necessary. And in the end you became the evil one without even knowing it. Nope, not for me.

Nice topic btw.


You can have my absence of faith
you can have my everything...

LUCRETIA #234105 17/05/04 10:49 AM
Joined: Nov 2003
Location: Belgium
member
Offline
member
Joined: Nov 2003
Location: Belgium
Blood exists for a reason... it must flow

Have to say I don't have any problems killing anyone in the game, except for the imp at fergus and the frog that has the ball in the well...

Think I'm easily influenced, cause if there wouldn't have been anything about "let me live please!" or "that poor frog" etc I would have had their blood on my swords in a heart beat. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

BosjeR #234106 17/05/04 10:53 AM
Joined: Nov 2003
old hand
Offline
old hand
Joined: Nov 2003
Quote
except for the imp


Aye I can't kill the poor little dudes either! And boy do I feel bad when one of them in the village says '...my skin burns...'

Poor little guy, what a trooper.. <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

BosjeR #234107 17/05/04 10:58 AM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Quote

Have to say I don't have any problems killing anyone in the game, except for the imp at fergus and the frog that has the ball in the well...


I let both live - and refused to fulfill the ball quest <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> - that brat needed a few manners! (Ouch... Fred => Fredric/Larian Studios?) In former versions I could steal the ball and let Froggie live, now I can only refuse <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />
Kiya

Last edited by kiya; 17/05/04 10:59 AM.
kiya #234108 17/05/04 11:21 AM
Joined: May 2004
journeyman
Offline
journeyman
Joined: May 2004
Well, it might be a nice idea to actually code moral conduct in the game and have it influenced by helping others or killing them, stealing other people's items etc, and having it influence the game and the ending. Might be a good idea for DD2? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

wordsmyth #234109 17/05/04 11:40 AM
Joined: May 2004
apprentice
Offline
apprentice
Joined: May 2004
I hadn't planned on it,but I forgot to put my guard armor back on towards the end,and they found me out.I would switch it to go in the battlefields.
Because of this I missed out on the exp,giving back the books,to the merchant,and medical officer,so maybe it evened out. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Puck


Jesus saves,and Thornton scores on the rebound!! "I'm coming and Hell's coming with me" "I'm Not Gonna Let Them Catch The Midnight Rider" Gregg Allman
Puck #234110 17/05/04 02:01 PM
Joined: May 2004
enthusiast
Offline
enthusiast
Joined: May 2004
I tend to play "lawful good" and won't kill a NPC just for gain.

On the other hand, what I see in the citadel aren't innocent civilians going about their business - they are the army of a supposedly evil demon who is doing bad things to many people. I see no moral dilemma in wiping the place out in the hope of slowing the demon's conquests, slaughters, tortures etc.

As a "good" aligned player I feel that the "lava" ending to chapter 1 is appropriate (to destroy the demon's physical resources as well as personnel) so anyone I kill would have died anyway, I figure. What a waste <smile> to let them die without contributing xp and loot to the cause of good!


Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.
ariana #234111 17/05/04 02:58 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
But, Ariana, wasn't the gay medic sweet? Or those hungry soldiers, thinking lizards are delicate? Some were forced to join the army as you can learn by some comments. And what about the letter in the recruit room? About Andras, who "disappeared"? No pity for the poor dishwasher? Or laughing/speaking leading to severe penalties?

I considered my blowing up the Citadel merely as destroying the entrance... not killing. Don't take away my illusions? <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />
Kiya

Sauron #234112 17/05/04 03:01 PM
Joined: May 2004
stranger
Offline
stranger
Joined: May 2004
In the citadel I put every last guard to the sword, was quite funny when Samuel contradicts your actions in game (The rum thing) but mostly it depends on how amusing the characters are, I had nothing against the imps because I love their little squeaky voices and they werent causing any harm. Floogefrogs and other harmless creatures just get in my way and I always end up attacking them accidentally anyway. But yes I generally kill everyone, guess that's why i'm so rich <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Next play through once i've got to know the game a little more i'll try different styles and see what works, who knows... I might even let the little froggies live <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Tericia.

Tericia #234113 17/05/04 03:36 PM
Joined: Mar 2003
Location: Cincinnati, OH
journeyman
Offline
journeyman
Joined: Mar 2003
Location: Cincinnati, OH
You realize that by chucking the bomb into the forge, the resultant explosion probably killed a bunch of them anyway, right?

They're NPCs. They exist only for interacting with players. When the player's done interacting with them, they serve no other purpose except to spray valuable arrows out of their cooling corpses. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />


You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
Sauron #234114 17/05/04 04:23 PM
Joined: May 2004
A
apprentice
Offline
apprentice
A
Joined: May 2004
I had a little problem with killing the imp for the treasure in the cave with the diamond track. The poor, little guy probably needed it more than I did.. Killed him though, but I didn't feel good about it. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

Last edited by Aasgaard; 17/05/04 04:24 PM.
Aasgaard #234115 17/05/04 05:45 PM
Joined: Sep 2003
veteran
Offline
veteran
Joined: Sep 2003
As the old dragon above said (Kiya) it is said in the game that the soldiers do not want to be in Citadel. They are forced to join in and they are forced to torture prisoners. When I got into a room I saw a soldier who was afraid to go out. After finished talking to me he was shivering like crazy. Simply could not kill him. Nor the Imps. They are so sweet and kind! There are Battlefields for me to gain xp. And I always can slaughter Death Knights... This is a great joy indeed.


You can have my absence of faith
you can have my everything...

Aasgaard #234116 17/05/04 06:12 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Aasgaard, it was not necessary to kill the treasure imp - there was nothing vital in his chest part. I let him live - he would not have taken the skill book.
Kiya

Biflspud, this is probably the cause, why we don't agree about the game => BD world awakened emotions in my case. I don't see them as pixels, serving a purpose - I treat them as if I was living in this world. Guess, it's an identification difference. And I don't attack, what doesn't attack me. Except... DKs, of course and maybe a race called Biflspuds? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Depends on, if you have the cute eyes of a lava crawler, guess I couldn't do it either.

Last edited by kiya; 17/05/04 06:17 PM.
LUCRETIA #234117 17/05/04 06:17 PM
Joined: May 2004
Location: Denmark
Sauron Offline OP
member
OP Offline
member
Joined: May 2004
Location: Denmark
Well yes I also repent my evil ways and could not get my self to kill a poor animal just for a stupid boys ball (nasty manners too, wouldnt mind putting him to my sword hehe) And I dont kill imps either they are too much fun <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I am only sorry that the do you want to attack these creatures then they will be your enemy for the rest of the game message is only there in the beginning. I hate having to kill all these creatures for no experience anyway, and ofcourse I dont want to be responsible for exterminating any endangered species, nor be the last living thing in the world <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />

Sauron #234118 17/05/04 06:21 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
This is why I had to reload countless times, Sauron - or got killed, cause my leading char ran around in peace mode and my reactions were too slow. I feel with you <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> - wish, it wasn't a prob to implement a check question as in Act 1.
Kiya

kiya #234119 17/05/04 06:41 PM
Joined: May 2004
Location: Denmark
Sauron Offline OP
member
OP Offline
member
Joined: May 2004
Location: Denmark
yes I do the same thing, every time I accidentally attaack a frog or some other neutral creature I reload. But it does get annoying in the long run (I even started pausing every time I move when I am in areas with lots of them) <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

Sauron #234120 17/05/04 06:44 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
What about this?

1. Keep mouse pressed and drag your chars along instead of clicking to chosen location

2. keep leading char unarmed and char 2 in aggressive combat mode (my archer was this)

3. in tricky areas (lava, crowded etc) => make both unarmed and click your way through.

Page 1 of 2 1 2

Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5