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#234231 17/05/04 11:33 AM
Joined: Jun 2003
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Not to sound like I'm spamming, but I just wanted to say what a great idea the Sharpen skill is, it saves the trouble of getting powerful swords with good mods, also if you find a weapon that suits the character's role it can be upgraded with the character.

Sweet!

#234232 17/05/04 06:15 PM
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Very sweet indeed. Sharpen is a great skill. I use it as much as possible.

#234233 18/05/04 03:22 AM
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Does anyone have the details for each level of Sharpen?

#234234 18/05/04 08:57 AM
Joined: Mar 2003
Location: Canada
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I only checked the new sharpen skill on 1 weapon, so couldn't swear I didn't jot a number down wrong somewhere.

Level

Agility Requirement

Damage Bonus

1

6

16-27

2

7

24-37

3

8

32-46

4

9

40-56

5

10

47-64

6

12

55-74

7

13

61-81

8

14

69-91


#234235 18/05/04 09:06 AM
Joined: Nov 2003
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It's an excellent skill, and it seems that it's much better to but your points into sharpen rather than the 'Damage' subskill of any melee weapon!

#234236 19/05/04 03:09 AM
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Thanks for that Raze! I tried out the skill last night on the Deathnight's Claw. The first level of sharpen set the Agility requirement at 14. I can't remember if it had a requirement to begin with. So does the Agility column of your table adds to the original Agility?

#234237 19/05/04 04:25 AM
Joined: May 2003
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it does THAT MUCH damage? DAng! I need to try it out.

But Im busy getting SHaman Magic everything!

hammer <img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> I think I'm in love. and the lightnight stomrs. pretty soon (level up) try ut spikes and acid rain! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />



#234238 19/05/04 08:28 AM
Joined: Mar 2003
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Yes, that is the added agility requirement, on top of anything the sword started with.


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