Hell, the only quests are "Hey, you clicked on me, and I'm an NPC! I need help." Every single imp quest was given only because of a gamer's natural inclination to click on every NPC in town. I could've cared less about the missing spider, or the imp that fell in the well, or the imp that was missing her husband, and the only reason the storyline even included these trivial bits was because I clicked on each imp dutifully like an RPG gamer should. They certainly didn't advance the story, the only thing they did was give my characters a pittance of XP. Goodie.

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um. if you have no good thing to say, um, could you please shut up? thanks. click-the-monster is nothing bad. tehre really isn't another way to docombat. almost all RPG's have that.

While it's my natural inclination to ignore trolls, I see no reason to let this idiocy stand, Lews. Divine Divinity had a bevy of fun warrior skills that made combat a fun experience. Likewise, Diablo 2 has a bevy of skills besides "Attack monster" that you can use to make combat more than "click the bug" gaming. So don't tell me that all RPGs have that; find me one RPG besides Beyond Divinity that has no other skills for fighters besides "Swing weapon" and "Twirl around" and I'll gladly take off my hat to you as the experienced gamer. Until then, why not shut yourself up and learn about other gaming options out there?


You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.