In 1.1? No, Tiffin, there are skills up to 5, 6, and 10 - not higher, but the BF traders don't play the role they do now by selling you super skills. So, as an example: there is only ONE teacher for Shaman Hammer in the whole game => and if you missed that => bad luck. Nature magic had lvl cap 5, weather magic lvl cap 10. Bow only went up to 6 (but if IIRC, the 6th one was buggy => BF trader)

Or Morbo's lightning => level 5 by ONE teacher in the game in Act 2 and then only ONE, you had to find for lvl 10 in Act 3. See? that's the difference.

No overpowered tanks or magic hurling Arnold Schwarzeneggers, complaining the game is too easy. No respawn of items - only via act change. If you butchered the Citadel in Act 1 mindlessly => bad luck, no 2-hander skill (not sure about that one in the BF though), no repair, no sharpen weapon, blablabla. And lvl 10 for 2-hand IIRC only one teacher in Act 2.


And this made the game tactical => you had to take care of your ressources, not walz your way through. NPC were far more important for the game, take the unique item "holy water" => only 1x in the game, and the appropriate level for perm potions in Act 4, in a book, you had to find.

Last edited by kiya; 20/05/04 06:32 PM.