<smiles>. I haven't at all forgotten who gave the warning about the cave ghost - woot what a swarm of high level mobs that turned into!

As of the start of the citadel two mages has been about as easy as two warriors. Just takes more potions. Of course <broad grin> this is partly because I play them like two warriors. Each has a shortsword sharpened to the maximum - they raised agility specially with this in mind. So most enemies they have no problems meleeing - the few that are more annoying they either melee also and cast a few heals or take some heal potions or switch to magic and take a few mana potions (since each cast takes most of their mana bar).

I'm a few feet from the first DK patrol now - I suspect those will need magic unless I have a few lucky shortsword swings. My damage as a shortsword swinging mage is adaquate to kill them if I take some potions and I hit (base around 75 which is pathetic by warrior standards but generally does the job) but my accuracy is low so I probably will miss those guys - as usual I'm getting to them about level 10.


Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.