Remember the Chamber of Evaluation? There are 2 small rooms leading from it, right?
Take the SE one => key on table for SE exit door. Caution: Shadow creature there.
The switches in this room lead to an item, you need to help the mirror prisoner - but just a subquest. Split your chars: when A pulls a lever, B can go into his south room, where a locked cupboard is. When B pulls a lever, A can go in her/his south room and get a key for a rubber duck. B can then open the cupboard with this key.
The levers steer the south doors, that's all and close these south doors, as soon as A/B leaves their north doors.. As long as A/B stay in their lever rooms, they can access the south ones easily.
Last edited by kiya; 21/05/04 07:11 AM.