I still recall the pleasures of Battle Chess, in 1988, and before that, the Bard's Tale trilogy--1986 on The Destiny Knight, can't recall the date on the others. They were a quirky company, with Brian Fargo pretty much riding herd on the lot. I think that like many other companies, they lost the ability to take chances on anything except hits when development times and game complexity increased, though Fargo hired some less than stellar management choices. (Still, nothing as bad as EA.)