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watch out for the company that developed "the temple of elemental bugs, err, evil". that's next on the chopping block.


I'd kill your ignorant 4$$ I lived in Asia. And I am not kidding.


i apologize if i offended you and that my post came out harsh. let me explain my point: there's no doubt that toee was riddled with bugs when it came out. people in the toee forums of atari clamored for a patch. the first patch came, after a long, long time. and it didn't fix much. a recent patch 2.0 was released and i hope it will sort things out the game. because i really, really would love to play toee. it's graphics are beautiful and i can't wait to play 3.5 ed. of d&d. the music everytime i set foot in hommlet is just outstanding. reminds me of the haunting melody in diablo i, which btw i liked better than d2. and also i think toee's turn-based combat, though at first seems complicated , is a joy to play once you get the hang of it.

but now, the question is, will people buy another game made by the co. which made toee after their experience w/ toee? maybe they will, but imo most will opt to wait it out until they can say w/ a certain degree of certainty that gameplay will not be hampered, riddled by bugs. again, i'm expressing my opinion.

and by the way, fyi, vivendi does indeed own blizzard. blizzard is a division of vivendi universal, and a highly-profitable one at that. however, vivendi got mired in a quagmire of gargantuan debts (to the tune of several billion euros) when it embarked on an aggressive acquisition binge in the tech-led boom in the early 2000's. bulk of these acquisitions were financed by debts, i.e., bank loans and bonds, and i think there came a point when vivendi's bonds were considered junk status already. its cashflow was not enough to sufficiently service its debts.

thus, it had to undertake an asset sale to repay debts. blizzard was one company it considered disposing, but the fact that blizz was a very profitable division made it hard for vivendi to let it go. the vivendi board was constantly waffling about whether to sell blizz or not. this indecisiveness put an uncertain future on blizz. unsure of what will become of blizz, bill roper & co. left the company and founded flagship studios.

again, i'm sorry and next time i'll try to be more circumspect in my posts.

Last edited by crusader; 14/06/04 03:44 AM.

"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics