Guys try not to refer to sacred in comparison to anything, I have sacred and am well aware of its buggy-ness. However you should know as well as I that the game was forced into release before it was even complete, Atari did the same with Temple of Elemental Evil. <img src="/ubbthreads/images/graemlins/down.gif" alt="" />
<img src="/ubbthreads/images/graemlins/idea.gif" alt="" /> BTW you guys know any games that are like, Morrowind or Gothic 2? Those are my favorite RPGs <img src="/ubbthreads/images/graemlins/up.gif" alt="" />, Lots of Quests, Items, talking to people and in the case of GOthic 2 my favorite combat ever.
Back to Beyond Divinity, going by the demo the combat is too automatic. you go near an emeny hold Ctrl, click then could leave the room ( <img src="/ubbthreads/images/graemlins/sleepey.gif" alt="" /><- exagerated) The only reason you would need to stick around would be to drink potions, Which methinks is pretty lame, In Divine Divinity the combat was faster and your speed was based more on clicks per second, unlike Beyond divinity where the guys take turns in slo-mo.