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the graphics, well, is bearable.

Don't forget the system requirements for the game. The graphics are good considering this game can run on an old sys.

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1) The designers have obiviously put in heart and effort to make the game more than 'hack and slash', but unfortunately hack and slash is still the optimal solution to go.

What if you're not alone in the universe? What if other people think unlike you? What if many members here bought Beyond Divinity because it was NOT hack and slash?

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A neat diversion from the usual H&S action is the Metal Gear Solid-style sneaking on one level of the citadel. But many players have pointed out - it is frustrating, and it is even better in the long run to kill all the patrols!! You get experience, you get the freedom to roam the corridors at will and you may get some cool items!

Metal Gear Solid is a pitful excuse for a sneaker.

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2. The Battlefields are cool concept, but sadly lacking. THe random dungeon generation code needs some tweaking - not the map-generation, but rooms-generation. The dungeons are boring. Oh, for a hack and slash portion of the game, it doesn't seem to matter, but it does. Diablo mostly features random dungeons generation, and it is really varied. You get shrines, mana pools, fountains, champion packs and objects related to the theme of the dungeon

Oh, interesting to know. I though the dungeons in Diablo were all the same. (sarcasm) Wow a fountain if mana! IT CHANGES COMPLETELY THE DUNGEON! YAAAY!(sarcasm off). Non sequitur argument: first you whine about the lack of hack and slash, then you say that there's TOO MUCH hack and slash. Are you one of those window shoppers who can't decide what they want?

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The random dungeons in BD lacks theme. Please, if there ever is going to be a Battlefield in DD2, please make it more exciting and varied. And the monsters...if Act I mainly consists of skeletons, perhaps we shall fight less of those in the Act I Battlefields?

You were comparing the game to diablo so I'll use your comparison. When I played Diablo, I thought that the game has only two monsters: skeletons and burning skeletons. Ah, and some bosses. Diablo 2 had those annoying little red munchkins. Bad comparison again.

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3. The One-Handed with Shield, and One-Handed Weapon skill seperation. This may be one dead horse being pounded to death, but this seperation is one of the most insane, INSANE concept I have ever heard off. No other RPGs I know (computer or pen and paper) practise this.

Well, it meas you shall start playing more RPGs. Actually I am not surprised since you want Hack and Slash, which is a pitful excuse for RPGs (diablo and such). I give you an example: in Baldur's Gate 2, there's "Sword and Shield" skill and "One Weapon" skill.

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4. Lack of information does not make a game challenging. Some games, such as FF, thinks to by leaving out information about spells and etc and let the players find out by trial and error makes the game 'challenging'. I don't agree. Sure, the manual describes the spells. But what about Alchemly and Charms?

Comparing to FF, but FF isn't the only game. Take Wizardry or Might and Magic: when you mix a potion, it's never identified and you have to test it yourself.

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There are a lot more I could raise up -- improving the AI of the 'other' party member so that they don't have to be babysitted all the time.

Spare me.