Hi Rana_Loreus,
I think the biggest problem with the Hack & Slash alternatives is how do you award experience and loot? Experience comes from killing foes. Now how much experience do you get for sneaking past the said foes? And what if the player returns and kills the foe?
I think experience is awarded on a too miniscule level (every kill, every event). Experience should be awarded per episode or quest, with bonus points tallied for extra effort, then the game might be playable as something other than a Hack & Slash. That's just my thought.