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3. The Hero as a Mage: Great fun to play. When properly developed he owns anything in the game with ease. End battle = so easy it is a total mismatch.



Do you have a good mage development strategy to share? I just took all 6 fire points from my Act 2 mage and put them in meteor. Since I can't get meteor itself higher than 3 at this point, I put three into weather duration. That makes it pretty powerful. But someone, maybe you, told me they preferred lightning. Which did you use?

How long until I can get fireball? Is it worth putting a lot into fireball too, or perhaps switch everything into it?