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#239577 29/05/04 05:04 PM
Joined: May 2004
stranger
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Joined: May 2004
When a Player character, lets call him foo, is selected and turned to agressive foo should attack anyone he sees correct? apparently this is not so as when foo is selected as the "leader" character of the selection if there is multiple characters or if selected as a single character, foo won't do anything but stand there and get killed! this should be fixed!

Joined: Mar 2003
Location: Germany
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No, it's not a bug - the leading char is fully under your command - I have both on aggressive - so if I switch to A, B will amuse himself - if I switch to B, A will fight on her own.

Joined: May 2004
stranger
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Joined: May 2004
Thats not the problem! It's after the game when there is no second player! (I don't use summons). It would be nice to be able to have him defend himself while your fidling with his inventory! (or just want him to do the work cause clicking is boring <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) and another thing that would be nice is if you could set him to auto explore <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> that would be awsome to just sit back and let him run around doing the killing when there's to much exploring to do (lazy me? no I just have short attention span)

Joined: Mar 2003
Location: Germany
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I still fail to see this as a bug => "broke". Fiddling in inventory (meaning to look at stuff?) can be done in pause mode.

I see your point => you would like a new feature added - but this is still different to the definition of the word "bug". So, it may be implemented or not - in any case it is nothing to be "fixed", maybe added... as a suggestion, not a technical problem then.
Kiya

Last edited by kiya; 29/05/04 09:09 PM.

Moderated by  Larian_QA, Lynn, Macbeth 

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