first off thank you for liking my ideas.

and as for good or evil im saying down the road of the story near the start you incounter the guy who guides you and informes about your duties like the wizard after you leave the town when he tells you are a marked one, after that you get a messenger from the bad guy he wants you to come to his thrown room he then tells you to work for him be his death knight and take your spot next to him you have the choice of saying yes ill join your cause in this war or no i have no need to sell my soul to the likes of you then you get to fight your way out but the bad guy leaves the show so you dont fight him. and if you decide to go bad you have the rep be when ur - the bad guys like you good guys hate you and vice versa, as for quests bad you have stuff like assasination, destroying of villages but no walk in the park quests for burning villages you will have an army wait for you at the village so its not a easy task, but to make an option of good or bad you have to have the players choice be effective threw the whole game not at the end you still have to save the world, and if you want a continue story to it just say some guy managed to lose his life to stop the likes of evil from taking over the world i dont care what happens at the end as long as threw the game you can be feared by ppl instead of loved by them. wow that was long sorry guys <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


To be undead has its advantages forever tormenting the souls of the living.