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has vampire: the masquerade been released already? i thought it was still in the development stage.


3 years ago...

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has vampire: the masquerade been released already? i thought it was still in the development stage.


3 years ago...


He's probably confusing it with the upcoming Bloodline.

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Yes, I thought about it but it seems I rushed with the reply.
After all, Vampire: The Masquerade - Redemption wasn't a very popular game and didn't last long. I still like it nevertheless; it's one of my top 5 RPGs.

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my bad. yes, i was actually referring to the upcoming bloodline. thanks for clarifying it for me, winterfox. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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Yes, I thought about it but it seems I rushed with the reply.
After all, Vampire: The Masquerade - Redemption wasn't a very popular game and didn't last long. I still like it nevertheless; it's one of my top 5 RPGs.


I tried to play it, but the controls and bad navigation made me want to scream. Shame, though -- I heard that, despite being pretty much hack and slash, it's got a fairly interesting storyline.

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Yes, I thought about it but it seems I rushed with the reply.
After all, Vampire: The Masquerade - Redemption wasn't a very popular game and didn't last long. I still like it nevertheless; it's one of my top 5 RPGs.


I tried to play it, but the controls and bad navigation made me want to scream. Shame, though -- I heard that, despite being pretty much hack and slash, it's got a fairly interesting storyline.


Strange. I had no trouble with the controls... The latest patch allows to save anywhere and adds a pause button.
It's H&S but it's tactical H&S: you really need to use your disciplines wisely otherwise you'll be obliterated. I remember the last battle lasted dozens of minutes and I had to fill my whole inventory with blood packets (arround 20 per character), summon everyone I could, use every discipline I had...
The story is *VERY* good for a game with a lot of twists and interesting backgrounds. The characters are round and rememberable. You don't get dialogue choices often, but if when you do, they change your alignement/game.
In one part, you have just fought a powerful foe and you must come to a decision which either gives you some nifty powers but lowers your humanity by 20 or rises it by 20 without having the powers.
It's a mere example.

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My problem with it was its absolute linearity. I wanted to veer off the directed paths, investigate new avenues, discover different merchants, find mini-quests, make choices about what I was going to do, next. But (if I recall correctly; it's been some time since I played it) the game simply wasn't designed in this fashion.

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My problem with it was its absolute linearity. I wanted to veer off the directed paths, investigate new avenues, discover different merchants, find mini-quests, make choices about what I was going to do, next. But (if I recall correctly; it's been some time since I played it) the game simply wasn't designed in this fashion.

It was designed to be an action RPG. What did you expect?

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