I've put this in a spoiler, in case others want to suffer the same problem <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

<span class='standouttext'>Spoiler : </span><span class='spoiler'> I couldn't resist a quick 5 minute play to check out collecting the duck. Of course, it worked - that was the answer.

However, what I did each time previously was send dk round to that sw side - assuming that my hero had the duck, I guess that still wouldn't have worked? In which case, it is extremely obscure and wouldn't rate highly on StarTreks Dr Spock's logic scale. I mean look at the trigger ... must have the duck, and the right character must go round to the other room... Anyway, t'is now obtained and I can replay this happily.

Come to think of it, there is a similar situation with one of the ghosts in the pipes - he asks if I have his gem, when I hadn't, so one was immediately made aware that something is needed there. Why couldn't the imp have appeared and said something like 'Oh, you haven't got it...". At least then one would have a clue that something needs doing.

Oh well. It's only a game I suppose... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> </span>

Thanks for pointing me in the right direction Kira. You are a very bright young lady. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


My wife says I never listen to what she is saying. At least, I think that's what she said...