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It's turnbased because it's D&D (die-roll) but if BG is turnbased, then BD is turnbased nonetheless. The "Turns" in BD are just real-life time measures. Seconds, for example.

So, you mean that because the reviewers say that BG is turn-based Beyond Divinity is unlike BG because BD is real time?
I need to read more books on logic <img src="/ubbthreads/images/graemlins/think.gif" alt="" />.


No , what im saying is that BG had a semi-turnbased feauture wich all the reviwers praised . BD dosent have anything like that , all it has is a pause button and thats not really much .


But heres an intresting link

http://rpgvault.ign.com/articles/521/521140p1.html (ign)

"We also wanted to try making a bit more of a hardcore RPG - for instance, Beyond Divinity originally had turn-based combat"

and I like rpg codex comment <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

http://www.rpgcodex.com/newsarchive.php?words=Beyond%20Divinity%20wrap%20report

" Aren't you glad that they've had the wisdom to replace it with that crappy "tactical" RT mode?"