RPG Vault is featuring a "Beyond Divinity" Wrap Report as Swen ‘Lar’ Vincke looks back on the development of our recently released RPG.

“We realized quickly that if we were going to use the Divine Divinity engine, we'd receive a lot of flak about the graphics in the game, given that they're 2D. The only way we could avert that, which we felt would result in destructive reviews, was by providing innovative gameplay. This was fine for us because there were a couple of things we wanted to try out, such as the skill system, the summoning dolls and the battlefields.”