I like the concept of the Battlefields - a place where your character can bolt to in order to get a break. There are a couple suggestions for improving it, however, if Larian would like to carry over the concept into DD2.

- Too much marching in the first one. I don't know how many times I had to amble back to the merchants to sell off my loot, and it's a long trudge. A simple suggestion is to create a second set of teleporter stones that exists in the character's inventory (or on the ground) only while in the Battlefields, whereas the first set of teleporter stones only works while in the main game.
- Perhaps minibosses could help add some variety to the dungeons. The first few levels seem kind of repetitive after a while.
- Scale monsters to the player's level, and maybe make the dungeons a lot smaller as a result. At higher levels (at least as far as I've seen), the dungeons seem more suitable for item runs than experience gain, and the monsters become a cakewalk and lose their challenge.
- As already mentioned in another thread, fix the randomness problem where some dungeons have more than one boss, and others have none.

Your thoughts?

-- Retro