yeah I know, Sacred has a very good engine. Well, What a game does when you close it is release all it's resources (textures, models,... open your taskmanager (CTRL+SHIFT+ESCAPE) when you get back to your desktop (also open it before starting the game to have a history) you'll see with <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> that long after you see your desktop again the memory keeps being used. it's only after some time that all memory has been freed again) so the only thing that can slow down the closing of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> is that the procedure for releasing it's resources is far from optimized. which is a pity because it IS very annoying.
I hope that their next full 3D engine will be a lot faster in starting up and shutting down.