Why isn't my main character, Chuck, as aggressive in battles as the Death Knight? They are both melee fighters BUT Chuck just stands there and doesn't even draw his weapon while the Death Knight is sometimes trouble to slow down--he runs off after a baddie and usually it is dead before I have a chance to click on the baddie and get Chuck moving.

When I right click on both character icons I get a list of things that include showing Normal in orange and (*)Aggressive is grayed-out?

I'd like the Hero to be as aggressive as the DK or at least both acting the same.

Please comment on the following strategy:
Lockpick and trap skills are worthless skill point wasters?

Shields aren't worth the skill points either?

Same with Durability, Identify, and Repair. BF is to convenient not to use all the time for all of these skills.

When you find a one or two-handed weapon that does significantly more damage then a different weapon skill then recover the skill points and skill-up with the better weapon?

Same with slashing/crushing/piercing if they need to change?

How far should you build up a skill and to what extent, i.e. damage, accuracy, durability (looks worthless), critical hits, and deathblow?

Is anyone doing anything with magic or missles or is this pretty much a hack and slash game for most first time, Very Easy players like myself?

Is anyone using Wizard and/or Survival skills to great advantage?

Currently I have put all my skill points on melee one handed and thieving poison and we are unbeatable so far--start of Act II. Asside from not being warm blooded the Summoning Doll is used as a Mule only.

Thanks for the thoughts. I'm picking up what look like some good two-handed weaponry and thinking it might be time soon to switch to them.

Last edited by Chuck; 14/06/04 07:36 PM.

Chuck