Why isn't my main character, Chuck, as aggressive in battles as the Death Knight? They are both melee fighters BUT Chuck just stands there and doesn't even draw his weapon while the Death Knight is sometimes trouble to slow down--he runs off after a baddie and usually it is dead before I have a chance to click on the baddie and get Chuck moving.
The DK is a real pain in the butt and if the Divinity programmers wanted to do something real slick for Divinity 3 (:rofl:) they should figure out a way to keep the party working together and STOP them from running off after baddies they see when the strategy is to get one's attention and back off to avoid a SWARM of 'em to deal with all at once. I've had to replay several battles because of this idiot DK and I've played other CRPGs where the party behaves and others where it doesn't. IMHO, this should be an obvious battle strategy to build into any game. <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />
Why can't they get it right? The controlled party member stands there waiting for you to tell it what to fight--and once his foe is killed he stands there and waits for you to tell him where to go next--while the uncontrolled party member goes efficiently from baddie to baddie to baddie that are in sight. Heck, I've had to either go chasing after him hoping we don't get into trouble over it OR I keep clicking and clicking and moving him back until he doesn't see the baddie and we can regroup. Very bad... Still <img src="/ubbthreads/images/graemlins/memad.gif" alt="" /> but in spite of this the party is doing just fine and has all of Act II mapped out and visited. Now, I just have to clear up a dozen quests. <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />