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The DK is a real pain in the butt and if the Divinity programmers wanted to do something real slick for Divinity 3 (:rofl:) they should figure out a way to keep the party working together and STOP them from running off after baddies they see


There IS a way to do this. Just right click on your DK and set him to "normal" instead of aggressive. From the game manual:
"You may also change this character's stance (peace or combat), as well as assign him an AI-script. This stands for "artificial intelligince", which means you will allow the program control your charcter for you in combat. Setting the AI to "Normal" will disable any AI and your character will not even budge until you command him so. Setting the AI to "Aggressive" will result in your character attacking anything in sight".
This does NOT work for your selected char (with the gold box) because he is considered to be directly under the player's control. If you select both your chars (gold and silver chars) and have them perform an action, they'll both do this until result is achieved (they are at the place they were running to or the targeted enemy is dead), and afterwards the guy with the silver box will go back to his AI setting and the one with the gold box does nothing until you tell him to.


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