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I'd agree. That's why I have to wonder whether limiting the field of view to just a couple of years is really a fair means to measure this game feature--assuming it's of value to all. (Personally, I'm less concerned about multiple endings than I am about having many different ways to get there. That's why I prefer the extremely different good/evil progression of Troika's Fallout games and Arcanum to a common ending.)


I don't disagree with that, and I'm not touting it as the be-all, end-all feature of KotOR. *shrugs* I simply view it as another plus.