Quote

Okay, go ahead. I made lots of those models. The heroes have more then 2000-3000 Polygons because of their complexity (weapons, armors and so on). But before you try you might want to check out THIS PAGE because thats the level of quality you must reach then. I did those too and i didn't go back in quality for <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> , not at all.


Ok, you're going to say with a straight face that this is the same quality as those models from Spellforce? Sorry, I don't mean to offend you, but this is terrible, there's clipping issues with the hair (hard to see in that shot but her head goes thru her hair), it looks blocky (50 polys was an exaggeration, but it does look blocky) and it's deformed (look at the legs and feet). Secondly, SpellForce is an RTS (with RPG elements, great game), the models for that game are simple because you often have hundreds of units onscreen at once. Even so, I'd love if the current stuff was removed from BD and replaced with the stuff from spellforce. The hero models from that game are much better.

@lego:
Ya I know they sometimes read it. I always hope to get at least some response from them.