Shaddap both o' ye :P.
Ok, you're going to say with a straight face that this is the same quality as those models from Spellforce? Sorry, I don't mean to offend you, but this is terrible, there's clipping issues with the hair (hard to see in that shot but her head goes thru her hair), it looks blocky (50 polys was an exaggeration, but it does look blocky) and it's deformed (look at the legs and feet). Secondly, SpellForce is an RTS (with RPG elements, great game), the models for that game are simple because you often have hundreds of units onscreen at once. Even so, I'd love if the current stuff was removed from BD and replaced with the stuff from spellforce. The hero models from that game are much better.
First,
mate, I don't see what's wrong with those models.
Second point: Spellforce has closer zoom.
Third point: Spellforce ran like a slideshow on my computer whereas I only occasionaly encounter slowdowns in BD (I am running a comp below the sys requirements). It means that Spellfoce has a higher polycount.
You should know that the models in BD were not made low-poly because the artist could not create anything better but because it was aimed for lower requirements.
Do you know what's
real 3d Art? It's lowpoly. Go to a site such as
www.cgtalk.com and see for yourself than any idiot can create a model with half a million polygons but it takes a master to express himself in a thousand. Now if you fail to understand that, I have nothing much to say, nor I think anyone else does.