Don't let the myriad of features you'll see impress you.
No, it's not a sour comment from me. It's direct quote from the top of page 7 in the manual, in Swen Vincke's welcoming foreword! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />
I guess he meant "overwhelm" rather than "impress"? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Kind of funny though, because "not impressed' rather sums up how I've felt so far about Beyond Divinity. And things that didn't quite come out as they were probably intended (like the quote above) seem to crop up quite a lot in this game.
I don't hate it, and I'm certainly not about to rant about how awful it is, but they did seem to cut off the time and money flow well before the cake was properly baked. I'm not really able to feel "impressed" when there's this many bugs, minor in-game errors, features that didn't work properly, uncorrected typos and grammatical stumbles, and general clumsiness in trying to get the soul forged 'heroes' to work with one totally silent character and another who only has limited opportunties to talk to himself in a really odd voice, etc.
Some fun parts and some dull parts, but not quite what I was hoping for after being very impressed with Divine Divinity. For me, this one's about a 6.5 or 7.0 compared to 9.0 for the first one. Still OK though.
Good luck to the Larian team with Divine Divinity 2, and I hope you get a bigger slab of time and money to polish it up and finish it off the way you'd like. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />