I started out with my hero as a melee fighter and the DK as a mage. Because the mage starts out so wussy, I gave him a bow and arrows and had him stand in back until he had enough points that I could put into mage spells that would start making him a little more useful. I also gave him a few points in trap detection and removal. But, I'm about halfway through chapter 2 and I've found very few situations where a mage is necessary. It is fun to see the spells, though. That hammer spell is awesome and lightning works pretty well for multiple enemies. My hero has only 1 point in 2 handed slashing and 2 handed crushing, but multiple points in accuracy on both so that I connect almost all the time I swing. One point in the sharpen skill does wonders also. So, I guess what I've ended up with is a super tank and mage/survivor/arrow shooter and that's been working very well for me so far.