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I also chose to play 2 warriors. In most games I go for the smaller faster swords with some shield skills, but this time I went for big 2-handed weapons. My hero using slashing weapons, and my DK using crushing. I have dumped all my skill points into enhancing those weapons with a few also going to armor defense. I must say with lot's of points in "critical" and "deathblow" it seems that one character or the other is delivering a critical hit or deathblow during each fight. That means most normal fights end in one blow. I am also putting exp. points into "speed" which makes you hit faster. If you are playing Warrior, don't waste any exp. points on int. You don't need to be smart to hack and slash.


I'm definatley wanting to go the pure fighter route with one of my guys(DK), but my hero, Starforce, is going to be where I experiment. Archery will be the main path. Some good points have been made on the subject and I love sniper types. After that I'm just gonna try different types of magic and auxillary skills to round him out and get the most out of situations.

Critical and Deathblow didn't look like they gave that decent a percentage boost per point invested. It's nice to hear they're worthwhile.



"Rehab is for quitters" -Keith Richards