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Tinman, let me make a short lockpick-statistic out of my memory:

Act 1 => 3 chests in recruit room + 1 chests in the officer's room + bathroom door


Wait a sec... Despite you informing me (spoiler)otherwise, I seem to remember a lot more doors that were never opened to me my first time through Act 1. However, I'm not going to argue semantics. To have me believing for the last 7 levels that I'm actually attempting to "pick" a lock- in actuality wasting my time, remove the friggin' thing instead! Alas, it would be a shame to see Lockpicking removed from a fantasy game mind you. Man, an RPG without Lockpicking is not really an RPG at all... IMO.