[color:"red"] [/color] <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> Hi,
You are almost all forgetting one thing <img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" />. A a game is made to fit many different playing styles. It also has to hold the attention of thousands of people or why bother making it.
Yes, there is alot of fluff.
I absolutely agree with what you say about games being made to suit a big audience. In fact that was at that heart of what I was saying. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Game companies know that the biggest market for games is for ones that don't need a lot of deep thought or special knowledge, so there has been something of a general trend to "dumb down" games. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Now this isn't all bad, but some of us do like a bit more depth in our stories and quests - features that Divine Divinity offered, in contrast to other games of its time such as Dungeon Siege.
My feeling is that (precisely because they do need to reach a wide audience to pay for the cost of making modern games) they need to limit the depth of a lot of the effects. So we do get all the stats, modifiers etc, but at an "RPG Lite" level.
This is just my plea for games that have less mindless item collection and more interesting quests. I like to go into a new village, area, or whatever and get to know the people a bit. I like to feel that there's a real community there with some interesting stories, not just a few hundred more barrels to smash and potions to collect.
And talking of item over-kill I just killed an old guy in the catacombs, and automatically clicked to pick up all the items he dropped. On inspection this turned out to include over fifteen THOUSAND arrows! over 11,000 normal arrows alone! THe DK now has nearly 24,000 in his pack. Phew, no wonder he's looking tired around the eyes. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Of course the comment that Jurak picked up on is dead right - let's just get on and enjoy what we've got. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I nearly abandoned after Act 1, but 2 and 3 have been a lot of fun, and I've now learned to ignore all the stuff that niggled me. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
This is just my plea (polite I hope) to Larian to please keep trying to make games with a bit of depth and not end up just doing generic goblin bashing games. The market needs the variety. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
(Oh, and thanks to Raze and DeathAtTheDoor for the info about things you can do with some of the objects! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Trust you two guys to have figured that stuff out! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> )