Byblos:
Sure i like powerfull enemies, but only in ways that seem reasonable. Image playing Divine Divinity and end up getting your behind kicked over and over froma guy with a lazer cannon.... Thats how dual weilding is to me.
Och, I got my behind kicked over and over again by a certain lady called Josie. I think, that's what boss enemies are for IMO, until I find a tactic to defeat. And even if she had a laser cannon => there still would have been a way to win. In fact, the larger the variety of attacks and weapon choices are, the more I can experiment and find my own style. So, I wouldn't mind dual attacks - what can a dual fighter do if I choose to polymorph, freeze, stun or encage? <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> <cackles>
And if some gamers would prefer to practice dual themselves => why not? I do understand your point when it comes to online gaming and only the enemy has this advantage, but the gamers don't. But are there games like this? that enemies have weapon choices the gamers don't?
Kiya
I'm not good at combat - but I take what the game gives me and try until I succeed, regardless of cussing, trembling fingers and countless reloads <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> - I like powerful enemies