This DK vs Player inventory is sheer bogusness. It's not that you can ever be separated from the DK, so for all intents and purposes, the combined inventory is one entity. ALL items should be made available from one trade, repair, or identify window. If there is a critical game related purpose to keeping certain inventory items separate, please tell me, because I certainly can't come up with any. Also, how come one character will engage the enemy while the other doesn't? I noticed that the character you have as the gofer will always just stand there while the other will auto engage. And how about a "stop on enemy contact" so that the NPC and PC don't just keep running into an ambush.
I noted another "hero" type bug today. After completing the alchemist quest and doing the crystal fragment thing, I was teleported back to the village and offered the choice to proceed or to wait. I opted to wait and explored the supposedly Samuel devastated village. In a lot of the houses, the remnants of imp inventory was left on the ground (good pickings too) though some imps were left alive (mostly those who's quests I didn't complete yet, and if anyone knows the answer to the potion quest from the imp in front of the Alchemist house, please enlighten me). Anyways, I get to the merchant's house with the lever to open the basement hatch door, and upon clicking on the lever, my on screen controls disappeared and would not come back. Just like the hero disappearing control bug.
The more I play this game the more it seems like D2. There really isn't any moral or ethical dilemma in the game thus far. It's simplistically either good guy or bad guy. There are no personally devastating choices (like saving the village by giving yourself up to Samuel, or losing stats in order to complete a quest. I certainly hope the other acts are a bit deeper than this. Solving riddles does not an RPG make; else we I would call it a puzzle game with lots of D2 style walking around.
Thanks for listening, yeah I know, I do tend to rant <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Ralph