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#253772 06/07/04 08:38 PM
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Just curious if anybody could give me some advice on how to make a really good mage. Right now I'm level 12 and I made the deathknight the mage. He just has a maxed (for now...i guess??) fire missle spell. I was wondering if i should start putting points in the other elements, or wait for the shaman magic. Lastly if anybody could tell me when I should expect to find the shaman/nature magic. The spell i have right now is pretty strong but it looks kind of lame....Thanks for any help

Rbz1 #253773 06/07/04 08:42 PM
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You'll get Shaman Magic/Nature in Act 2 (hermit in spider Area up to lvl 5/BF trader up to lvl 3), I'd wait and put points into it.

Rbz1 #253774 06/07/04 11:08 PM
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Further to Kiya's advice:

Shaman magic, nature, lightning to be specific:) My main character is my mage. She has about 7 in lightning now, I have the DK in the lead and I just walk along while she shoots off bolts, killing everything we pass. Then it's time for a little rest and more touring:)

Don't waste time putting anything into Fireball when you finally can get it. It is the only spell that backfires on you. You end up doing more harm to your party than to the enemies. I learned the hard way, putting in the points, and killing myself numerous times. Then I paid to get rid of the skill to get the points back to put in lightning.

SilkenKidden #253775 06/07/04 11:11 PM
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And the lightning thingy. And acid rain. Heck, all shaman magic is good!



SilkenKidden #253776 06/07/04 11:26 PM
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Silken, I used fireball in combination with sneak - so I had a large distance to my enemies. I killed the end boss with this in one of my tries.

In earlier versions my favourite spell was insect swarm - but it's not more so powerful.

Last edited by kiya; 06/07/04 11:28 PM.
kiya #253777 07/07/04 01:36 AM
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The one major drawback to using the DK as your mage, is the relatively few spots available for putting charms. My mage has a massive amount of mana due mainly to INT boosting charms in everything he wears.


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