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#254449 10/07/04 04:08 PM
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Hiya! Long time no see... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Anyway, I just bought BD finally. (Getting the English version didn't seem too easy at first...)

How do I help the ghost? I think I've performed all other things up there before I can't get back - but I'm clueless as to how I should tell him that he's a ghose. :s


Lira Lindriel - Magic is real (unless defined integer.)
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Go up to the starting level and enter the cell opposite of your starting one. Go into the MIDDLE of this cell: will trigger a dialogue with your DK.

And a hearty welcome back, Lira. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Kiya

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Thanks for the welcome and the quick reply. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Will go to try it!

(You'll see me around more often in the next time, I guess... LOL)


Lira Lindriel - Magic is real (unless defined integer.)
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I hope so - I missed your little cat avatar, Lira. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Kiya

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LOL! Thanks. *blushes*

Meh, I really need to remember to save more often... I'm used to D2 where you only save when you exit the game. (And if you die, you restart in town - and either go back up to recover your gear or restart the game and find your corpse lying in town for you.)
So having to remember saving makes for a lot of pain for me...

Now I'm just stumbling around in some maze with lots of traps. (Good thing I'd saved up one point with my wizard so I could give her another level of trapdetecting.) I've so far found two "walls" who'll talk to me - and tell me something about keys and lights. And one locked door... (I've so far extinguished one candle and moved around two levers.) - And now I can't find a second candle and have forgotten where the first "wall" was... *goes back to stumbling around some more* <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Speaking of wizards, what are good skills to invest in? I've so far given her two levels of pure fire-dam, one level of healing, two levels of trapdetection and used the other two skillpoints for her bow-skill (which I use as backup as her spells are kind of expensive.)

And for my deathknight, I want him to be a warrior, so I've given him miinly onehanded slashing accuracy and damage and two levels of identify.

Btw, I met an imp who could have taught me some survivor-skills - but I lacked the money. Now he's gone. Can I meet him again?

And, what do those crystals do? (I know I need a bag or something to use them - and I'm sure I'll find that soon) - but which of those crystals are worth keeping? I've found two so far...


Lira Lindriel - Magic is real (unless defined integer.)
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http://beyond.divinedivinity.net/help/act1_citadel03.htm

this map was made by Hellfigher - please look.

http://studwww.ugent.be/~kvloeber/BD/A1/A1ML.html

and Desdemona made a wonderful site, too. Very nice and detailed maps.

http://studwww.ugent.be/~kvloeber/BD/A1/Citadel_3.html
here, this is her description of the maze.

I started to build up a mage in Act 2 => Shaman Magic. I loved the hammer spell (nature path)

You'll meet Tax in Act 2 again.

Crystals raise your resistance, if you put them into the crystal bag. Keep all and then exchange them when you get the higher valued ones.

Crystal bag, click here please

I think, I'm through with edit now.
Kiya

Last edited by kiya; 10/07/04 06:36 PM.
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Thanks - though I was already through most of it by the time I read your post. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> (I did skip the talking walls, though...)


Lira Lindriel - Magic is real (unless defined integer.)

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